

The button configuration is simple and easy to learn, a far cry from, say, Steel Battalion's sim-like approach, and Double Helix has done a commendable job of easing in gamers put off by mecha games' traditional fussiness. Part way into the game you gain access to a prototype technology, known as E.D.G.E., which allows you to trigger a heightened state of consciousness when you've eliminated enough targets, throwing the game into slow motion and increasing the effectiveness of your aim and damage. At close range you can melee enemies with the hefty lump of metal in your left hand and with these three basic weapon types you feel as though you can manage close-, middle- and long-range targets with rare ease. You line up shots on targets – which range from opposing Wanzers to helicopters and tanks – in much the same way as in any third-person shooter, while a lock-on reticule allows you to unleash a clutch of missiles even as you streak past your enemy. A tap of a button engages thrusters, allowing you to skid at speed across the environment, launching into the air to access raised platforms and change directions with unlikely ease.

The Wanzer you pilot is fast and responsive (in stark contrast to the lumbering machines in Front Mission: Alternative). No, Front Mission Evolved is gunning for a brave new audience with this Double Helix-developed title: one to whom a mecha-themed cross between Modern Warfare and Forza Motorsport should, in their estimation, prove irresistible.Īt first touch and played with an open mind, it seems as though the decision was a sound one.
#FRONT MISSION 2 OPENING NO SOUND SERIES#
Sales for the series have been so lacklustre in the West that the publisher left the fifth entry in Japan. Square Enix, however, isn't too interested in Front Mission's existing fans. Before the game's even begun, it has alienated long-standing Front Mission fans, suggesting that their series has switched genre with no plans to look back. The title made clear that the game was an experimental spin-off, an alternative for those who find thrills more readily in split-second evasive sidesteps from a hail of rocket fire than the statistical dice rolls with which the series made its name.įront Mission Evolved, though? That implies to the series faithful that the old way of playing is obsolete and that every TRPG, if it dreams hard enough and makes friends with enough Western developers, can one day be an Armored Core clone. In 1997, when Squaresoft first tried its hand at a real-time version of the game – giving players direct control of the Wanzers and a cockpit-eye view of the action – it dubbed the release Front Mission: Alternative. The Front Mission name has always been synonymous with the Japanese tactical RPG: a futuristic robot version of chess, all giant bipedal tanks blowing the limbs from one another with ponderous missile attacks planned in between sips of tea and head-scratching.
